The Ocarina Of Time Debug Version is a leaked N64 ROM of The Legend Of Zelda: Ocarina Of Time with several neat. *Although OoT uses 4MB, the debug ROM needs 8MB to. Same as others but its pure patch. Baldric for Debug rom and 1.0 mod for The Legend of Zelda. His iconic sash that screams ocarina of time.
@Trevor Not an emu only patch, but the Expansion Pak is required now. It's faster because there's more heap allocated to the game now (more heap ->more space to store models, actors, code, etc. Which means less moving things in and out of ram which would cause a delay). OoT has two LOD's, the lower quality LOD is a memory saving trick because the less detailed models don't take up as much space in ram as the high quality LOD. Since we have more ram, we don't need the lower quality LOD which is what was disabled (same as MM basically).
I'm sure not having to constantly load two different meshes for objects probably speeds things up too. It is quite a noticeable difference in quality and speed, the game feels more like you're playing on an emulator or the Gamecube actually. @pcfreak324 I tried it actually, but my console is modded with an UltraHDMI board and I prefer the look VI De-Blur filter gives vs. Turning off anti-aliasing (you really notice the dithering). Edelbrock Vara Jection Manual Woodworkers. I'll look into adding it as an optional patch, I'm pretty sure code.zasm is compressed though so I'd have to make double the number of patches.
@Zelda93 Not quite, the UltraHDMI mod filters the final output (when anti-aliasing is already done). You'd need to manually remove the anti-aliasing command from each display list (essentially every actor, scene, or room) in the game to get rid of the second type. First post has been updated. Cow's nose ring has been restored (OoT and MM; interestingly this is normally only present in the 3DS version of OoT and a single cutscene for MM J), locked door in the Water Temple for Master Quest with the wrong flag set has been fixed (no more extra key!), uploaded OoT MQ Japanese patch, updated the debug rom patches (links had been posted elsewhere previously), and added the link to the v1.2 uncensored patch (still missing the cow update). Applying the compressed debug rom patch will shrink the 64mb rom to 32mb.